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Renewal zmeny
V tomto článku nájdete všetky zmeny, ktoré sa týkajú Renewalu na Reborne. Momentálne toto nastavenie nájdete na test serveri - 2.voľba vo výbere servrov.
Stats
Stat Table
Status | Každý bod | Každé 2 body | Každé 3 body | Každé 4 body | Každých 5 bodů | Každých 10 bodů |
---|---|---|---|---|---|---|
Strength (STR) | ||||||
Agility (AGI) | ||||||
Vitality (VIT) | ||||||
Intelligence (INT) | ||||||
Dexterity (DEX) | ||||||
Luck (LUK) | ||||||
Base Level (BLV) |
Job Bonus Table
Class | STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|---|
Arch Bishop | ||||||
Genetic | ||||||
Guillotine Cross | ||||||
Mechanic | ||||||
Minstrel | ||||||
Ranger | ||||||
Royal Guard | ||||||
Rune Knight | ||||||
Shadow Chaser | ||||||
Sorcerer | ||||||
Sura | ||||||
Wanderer | ||||||
Warlock |
ASPD
Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10.
Vypocet ASPD
ASPD Penalty = 1 - ( Job Base Aspd - 144)/50
ASPD Correction = (√(205)-√(AGI))/7.15
Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %)
(% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment %
Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment
Item/Skill | ASPD Bonus |
---|---|
Concentration Potion | 0.1 |
Awakening Potion | 0.15 |
Berserk Potion | 0.2 |
Poison Bottle | 0.25 - len pre sinX+ |
Adrenaline Rush (As Caster) | 0.3 |
Adrenaline Rush (As Party Member) | 0.2 |
Two Hand Quicken | 0.3 |
Berserk | 0.3 |
Madness Canceller (Last Stand) | 0.2 |
Spear Quicken | 0.21 - 0.3 |
Advanced Book (Study) | 0.005 - 0.05 |
Demon of the Sun, Moon and Stars (Stellar, Lunar a Solar Shadow) | 0.03 - 0.3 |
Stellar Protection | (Level+DEX+LUK) / 1000 |
Shield Penalties
Class | Penalty | Class | Penalty | Class | Penalty | Class | Penalty |
---|---|---|---|---|---|---|---|
Novice | -10 | Super Novice | -5 | ||||
Swordman | -5 | Knight | -5 | Lord Knight | -5 | Rune Knight | -5 |
Crusader | -5 | Paladin | -5 | Royal Guard | -5 | ||
Thief | -6 | Assassin | -6 | Assassin Cross | -6 | Guillotine Cross | -9 |
Rogue | -5 | Stalker | -5 | Shadow Chaser | -4 | ||
Acolyte | -5 | Priest | -5 | High Priest | -5 | Arch Bishop | -10 |
Monk | -5 | Champion | -5 | Sura | -5 | ||
Archer | -5 | Hunter | -9 | Sniper | -9 | Ranger | -8 |
Bard/Dancer | -7 | Clown/Gypsy | -7 | Minstrel/Wanderer | -7 | ||
Mage | -5 | Wizard | -5 | High Wizard | -5 | Warlock | -5 |
Sage | -5 | Scholar | -5 | Sorcerer | -5 | ||
Merchant | -5 | Blacksmith | -5 | Whitesmith | -5 | Mechanic | -6 |
Alchemist | -5 | Creator | -5 | Genetic | -5 | ||
Taekwon | -5 | Star Gladiator | -5 | Soul Linker | -8 | ||
Ninja | -6 | Gunslinger | -6 |
Offense and Damage Formulas
Physical Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 wATK / Refine |
Level 2 | 3 wATK / Refine |
Level 3 | 5 wATK / Refine |
Level 4 | 7 wATK / Refine |
Vysledny Damage bez redukcii
final ATK = bATK + wATK
Base Damage
bATK = (sATK * 2 + strATK) * DEF * redukcie
Weapon Damage
wATK = utok zbrane * size * karty * element * redukcie * DEF
Status Attack (Melee)
sATK = STR + DEX/5 + LUK/3 + base level/4
Status Attack (Range)
sATK = DEX + STR/5 + LUK/3 + base level/4
STR Bonus
strATK = ((STR/10) ^3 ) / 60
Magic Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 mATK / Refine |
Level 2 | 3 mATK / Refine |
Level 3 | 5 mATK / Refine |
Level 4 | 7 mATK / Refine |
Status Magic Attack
sMATK = INT + ((INT/8)^3)/40 + LUK/3
Magic Damage (Min~Max)
minMATK = sMATK + wMATK maxMATK = sMATK + wMATK + wMATK * 0.1 * weapon level
FLEE and HIT
FLEE Formula
- base FLEE = base level + agi + luk/5 + 100
HIT Formula
- base HIT = base level + dex + luk/3 + 175
Dodge Formula
- sanca na zasah = HIT utocnika - FLEE obrancu
Flee Penalty in Mobs
Defense & Damage Redukcie
DEF
- Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF
- Pierce defence gains 1 atk per def/2
- sDEF = base level + VIT/2 + AGI/5
- eDEF = equip DEF
DEF redukcie
eDEF | 0 | 80 | 100 | 200 | 240 | 320 | 400 | 500 | 600 | 800 | 1040 | 1400 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 18% | 30% | 33% | 40% | 45% | 50% | 54% | 60% | 65% | 70% |
s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% |
MDEF
- Damage = Magic Attack * (1000 + eMDEF)/(1000 + 10*eMDEF) - sMDEF
- sMDEF = base level/4 + INT + DEX/5 + VIT/5
- eDEF = equip MDEF
MDEF Redukcie
eMDEF | 0 | 20 | 40 | 60 | 80 | 100 | 140 | 200 | 300 | 400 | 500 | 800 | 1400 | 1700 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% |
Defense Skills
Cast Time
Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%.
Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy.
Pevnu zlozku je mozne redukovat niektorymi equipmi (Nidhogg Shadow card) a 3rd class skillmi (Sacrament, Radius).
Plny vzorec pre cast time
- baseCast = plny neredukovany cast time skillu
- pevnyCast = 0.2 * baseCast * (1 - fixedCastReduction/100%)
- variabilnyCast = 0.8*baseCast * (1 - ODMOCNINA ( ( DEX * 2 + INT) / 530 ) ) * (1 - castReduction/100%)
- cast time = pevnyCast + variabilnyCast
Element Table
Level 1 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 70 | 100 |
Fire | 100 | 25 | 90 | 100 | 150 | 100 | 75 | 100 | 100 | 125 |
Water | 100 | 150 | 25 | 90 | 100 | 100 | 75 | 100 | 100 | 100 |
Wind | 100 | 100 | 175 | 25 | 90 | 100 | 75 | 100 | 100 | 100 |
Earth | 100 | 90 | 100 | 150 | 25 | 100 | 75 | 100 | 100 | 100 |
Poison | 100 | 125 | 100 | 125 | 125 | 0 | 75 | 50 | 100 | -25 |
Holy | 100 | 100 | 100 | 100 | 100 | 100 | 0 | 125 | 100 | 150 |
Dark | 100 | 100 | 100 | 100 | 100 | 50 | 125 | 0 | 100 | -25 |
Ghost | 70 | 100 | 100 | 100 | 100 | 100 | 75 | 75 | 125 | 100 |
Undead | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 100 | 0 |
Level 2 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 3 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 4 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Experience Points
Maximalny level postav bude tak isto, ako na oficialnych serveroch 160.
Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov.
Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz.
Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100%
Tabulka bude tu:
Rozdíl levelů | EXP % | Level hráče | Množství EXP |
---|---|---|---|
> 100 | 80% | ||
+91 ~ +100 | 85% | ||
+81 ~ +90 | 88% | ||
+71 ~ +80 | 90% | ||
+56 ~ +70 | 92% | ||
+46 ~ +55 | 94% | ||
+36 ~ +45 | 96% | ||
+26 ~ +35 | 98% | ||
+25 ~ -2 | 100% | ||
-3 | 105% | ||
-4 | 110% | ||
-5 | 115% | ||
-6 | 120% | ||
-7 | 125% | ||
-8 | 130% | ||
-9 | 135% | ||
-10 | 140% | ||
-11 | 135% | ||
-12 | 130% | ||
-13 | 125% | ||
-14 | 120% | ||
-15 | 115% | ||
< -15 | 90% |
Specialne upravene skilly
Asura - neaplikuju sa na nu SP bonusy z Gospelu, Gypsy Kiss a %SP itemy, ani dalsie %ATK bonusy z Gospelu a itemov (Strawberry Cake).