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Renewal zmeny
V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne.
Stats
Stat Table
Status | Každý bod | Každé 2 body | Každé 3 body | Každé 4 body | Každých 5 bodů | Každých 10 bodů |
---|---|---|---|---|---|---|
Strength (STR) | ||||||
Agility (AGI) | ||||||
Vitality (VIT) | ||||||
Intelligence (INT) | ||||||
Dexterity (DEX) | ||||||
Luck (LUK) | ||||||
Base Level (BLV) |
Job Bonus Table
Class | STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|---|
Arch Bishop | ||||||
Genetic | ||||||
Guillotine Cross | ||||||
Mechanic | ||||||
Minstrel | ||||||
Ranger | ||||||
Royal Guard | ||||||
Rune Knight | ||||||
Shadow Chaser | ||||||
Sorcerer | ||||||
Sura | ||||||
Wanderer | ||||||
Warlock |
ASPD
Normal ASPD Formula
Item/Skill | ASPD Bonus |
---|---|
Concentration Potion | |
Awakening Potion | |
Berserk Potion | |
Adrenaline Rush (As Caster) | |
Adrenaline Rush (As Party Member) | |
Two Hand Quicken | |
Berserk | |
Last Stand | |
Single Action | |
Study |
Final ASPD Formula
Shield Penalties
Class | Penalty | Class | Penalty | Class | Penalty | Class | Penalty |
---|---|---|---|---|---|---|---|
Novice | Super Novice | ||||||
Swordman | Knight | Lord Knight | Rune Knight | ||||
Crusader | Paladin | Royal Guard | |||||
Thief | Assassin | Assassin Cross | Guillotine Cross | ||||
Rogue | Stalker | Shadow Chaser | |||||
Acolyte | Priest | High Priest | Arch Bishop | ||||
Monk | Champion | Sura | |||||
Archer | Hunter | Sniper | Ranger | ||||
Bard/Dancer | Clown/Gypsy | Minstrel/Wanderer | |||||
Mage | Wizard | High Wizard | Warlock | ||||
Sage | Scholar | Sorcerer | |||||
Merchant | Blacksmith | Whitesmith | Mechanic | ||||
Alchemist | Creator | Genetic | |||||
Taekwon | Star Gladiator | Soul Linker | |||||
Ninja | Gunslinger |
Offense and Damage Formulas
Physical Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | wATK / Refine |
Level 2 | wATK / Refine |
Level 3 | wATK / Refine |
Level 4 | wATK / Refine |
Status Attack (Melee)
Status Attack (Range)
Final Damage
Weapon Damage
STR Bonus
Magic Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | mATK / Refine |
Level 2 | mATK / Refine |
Level 3 | mATK / Refine |
Level 4 | mATK / Refine |
Status Magic Attack
Magic Damage (Min~Max)
FLEE and HIT
FLEE Formula
FLEE = base level + agi + luk/5 + 100
HIT Formula
HIT = base level + dex + luk/3 + 175
Dodge Formula
Flee Penalty in Mobs
Defense & Damage Redukcie
DEF
- Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF
- Pierce defence gains 1 atk per def/2
DEF redukcie
eDEF | 0 | 80 | 100 | 200 | 240 | 320 | 400 | 500 | 600 | 800 | 1040 | 1400 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 18% | 30% | 33% | 40% | 45% | 50% | 54% | 60% | 65% | 70% |
s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% |
MDEF
- Damage = Magic Attack * (1000 + eMDEF)/(1000 + 10*eMDEF) - sMDEF
MDEF Redukcie
eMDEF | 0 | 20 | 40 | 60 | 80 | 100 | 140 | 200 | 300 | 400 | 500 | 800 | 1400 | 1700 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% |
Defense Skills
Cast Time
Full Cast Time Formula
Element Table
Level 1 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 2 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 3 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 4 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Experience Points
Maximalny level postav bude tak isto, ako na oficialnych serveroch 160.
Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov.
Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz.
Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100%
Tabulka bude tu: