[[renewal_zmeny]]
Rozdíly
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renewal_zmeny [2013/03/20 18:11] baalberith [Cast Time] |
renewal_zmeny [2015/11/07 10:53] (aktuální) |
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Řádek 1: | Řádek 1: | ||
====== Renewal zmeny ====== | ====== Renewal zmeny ====== | ||
- | V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne. | ||
- | <note warning>Pozor, tento článok sa netýka ničoho, čo by bolo na Reborne momentálne aktívne, ale ide o návrh do budúcnosti. Časti tohoto článku už ale môžu platiť pre 3rd classy.</note> | + | V tomto článku nájdete všetky zmeny, ktoré sa týkajú Renewalu na Reborne. Momentálne toto nastavenie nájdete na test serveri - 2.voľba vo výbere servrov. |
+ | Pri prechode na Renewal dôjde k niekoľkým zásadným zmenám: | ||
+ | * Rate bude nastavený na 1,5/1,5/2 z toho dôvodu, že na renewal mechanike je nutné zabiť na rovnaký level oveľa menej príšer. Môžete očakávať zato častejšie eventy so zvýšeným ratom, víkendové bonusy atď. Počet príšer zabitých na level by sa vám mal u ne-3rd postáv znížiť. Naproti tomu počet príšer pre 3rd postavy hlavne od levelu 130+ bude o dosť vyšší. | ||
+ | * Počet expov potrebných na level sa zmení (viz. http://db2.reborn.cz/rodb.cgi?exp=list) - tým pádom musí dôjsť JEDNORÁZOVO k prepočítaniu expov, ktoré ste získali doteraz - pre všetky povolania s levelom 97- - expy sa vám neprepočítajú, tým pádom získate vo väčšine prípadov level zdarma po prvom zabití príšery. Pre levely 98+ sa expy približne prepočítajú a stratíte určitý počet % v leveli - zavisí od toho, koľko máte naexpené (level 98 by mal byť prepočítaný takmer presne, vyššie už menej..). | ||
+ | * Každá postava (nezávisle na classe a leveli) bude mať k dispozícii Reset Skillov a Statov 2x za život (3x pre supporterov) - NPC nájdete v Yune okolo súradníc 100,100. | ||
+ | * Rozdiel levelov potrebnych v parte na share sa zvysil na 30 | ||
+ | |||
+ | **K nasadeniu čistého Renewalu došlo v noci 23.3.2013.** | ||
+ | ===== Obsah ===== | ||
+ | |||
+ | - [[#Stats]] | ||
+ | - [[#Stat Table]] | ||
+ | - [[#Job Bonus Table]] | ||
+ | - [[#ASPD]] | ||
+ | - [[#Vypocet ASPD]] | ||
+ | - [[#Shield Penalties]] | ||
+ | - [[#Offense and Damage Formulas]] | ||
+ | - [[#Physical Attack Formula]] | ||
+ | - [[#Magic Attack Formula]] | ||
+ | - [[#FLEE and HIT]] | ||
+ | - [[#FLEE Formula]] | ||
+ | - [[#HIT Formula]] | ||
+ | - [[#Dodge Formula]] | ||
+ | - [[#Flee Penalty in Mobs]] | ||
+ | - [[#Defense & Damage Redukcie]] | ||
+ | - [[#DEF]] | ||
+ | - [[#MDEF]] | ||
+ | - [[#Cast Time]] | ||
+ | - [[#Plny vzorec pre cast time]] | ||
+ | - [[#Element Table]] | ||
+ | - [[#Experience Points]] | ||
+ | - [[#Specialne upravene skilly]] | ||
+ | - [[#Navyse na reborne:]] | ||
+ | - [[#Co sa inam nezmestilo]] | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ===== Konkrétní změny / nastavení ===== | ||
====Stats==== | ====Stats==== | ||
Řádek 20: | Řádek 56: | ||
^ Class ^ STR ^ AGI ^ VIT ^ INT ^ DEX ^ LUK | | ^ Class ^ STR ^ AGI ^ VIT ^ INT ^ DEX ^ LUK | | ||
- | | [[Arch Bishop]] | | | | | | | | + | | [[Arch Bishop]] | 5 | 4 | 5 | 8 | 6 | 0 | |
- | | [[Genetic]] | | | | | | | | + | | [[Genetic]] | 1 | 5 | 4 | 11 | 6 | 1 | |
- | | [[Guillotine Cross]] | | | | | | | | + | | [[Guillotine Cross]] | 6 | 7 | 5 | 4 | 7 | 0 | |
- | | [[Mechanic]] | | | | | | | | + | | [[Mechanic]] | 6 | 3 | 7 | 5 | 3 | 5 | |
- | | [[Minstrel]] | | | | | | | | + | | [[Minstrel]] | 5 | 3 | 5 | 7 | 6 | 0 | |
- | | [[Ranger]] | | | | | | | | + | | [[Ranger]] | 2 | 8 | 5 | 8 | 6 | 0 | |
- | | [[Royal Guard]] | | | | | | | | + | | [[Royal Guard]] | 6 | 2 | 5 | 9 | 6 | 2 | |
- | | [[Rune Knight]] | | | | | | | | + | | [[Rune Knight]] | 3 | 3 | 5 | 10 | 7 | 3 | |
- | | [[Shadow Chaser]] | | | | | | | | + | | [[Shadow Chaser]] | 6 | 3 | 7 | 5 | 3 | 5 | |
- | | [[Sorcerer]] | | | | | | | | + | | [[Sorcerer]] | 3 | 3 | 5 | 10 | 7 | 3 | |
- | | [[Sura]] | | | | | | | | + | | [[Sura]] | 6 | 7 | 5 | 4 | 7 | 0 | |
- | | [[Wanderer]] | | | | | | | | + | | [[Wanderer]] | 2 | 8 | 5 | 8 | 6 | 0 | |
- | | [[Warlock]] | | | | | | | | + | | [[Warlock]] | 1 | 5 | 4 | 11 | 6 | 1 | |
\\ | \\ | ||
Řádek 75: | Řádek 111: | ||
| [[Thief]] | -6 | [[Assassin]] | -6 | [[Assassin Cross]] | -6 | [[Guillotine Cross]] | -9 | | | [[Thief]] | -6 | [[Assassin]] | -6 | [[Assassin Cross]] | -6 | [[Guillotine Cross]] | -9 | | ||
| | | [[Rogue]] | -5 | [[Stalker]] | -5 | [[Shadow Chaser]] | -4 | | | | | [[Rogue]] | -5 | [[Stalker]] | -5 | [[Shadow Chaser]] | -4 | | ||
- | | [[Acolyte]] | -5 | [[Priest]] | -5 | [[High Priest]] | -5 | [[Arch Bishop]] | -10 | | + | | [[Acolyte]] | -5 | [[Priest]] | -5 | [[High Priest]] | -5 | [[Arch Bishop]] | -5 | |
| | | [[Monk]] | -5 | [[Champion]] | -5 | [[Sura]] | -5 | | | | | [[Monk]] | -5 | [[Champion]] | -5 | [[Sura]] | -5 | | ||
| [[Archer]] | -5 | [[Hunter]] | -9 | [[Sniper]] | -9 | [[Ranger]] | -8 | | | [[Archer]] | -5 | [[Hunter]] | -9 | [[Sniper]] | -9 | [[Ranger]] | -8 | | ||
Řádek 86: | Řádek 122: | ||
| [[Ninja]] | -6 | [[Gunslinger]] | -6 | | | | | | | [[Ninja]] | -6 | [[Gunslinger]] | -6 | | | | | | ||
\\ | \\ | ||
+ | |||
+ | Graf závislosti ASPD od AGI. Vodorovná osa - AGI, zvislá osa - ASPD: \\ | ||
+ | {{:aspd_2.png?|}}\\ | ||
+ | Legenda: | ||
+ | ^ Farba ^ Class s base ASPD ^ DEX ^ ASPD skilly a poty ^ Zbran ^ | ||
+ | | svetlo-modrá | 156 | 1 | - | - | | ||
+ | | tmavo-modrá | 156 | 120 | - | - | | ||
+ | | oranžová | 156 | 1 | - | -2 base ASPD (napr. Assassin s katarom) | | ||
+ | | svetlo-zelená | 146 | 1 | - | - | | ||
+ | | tmavo-zelená | 146 | 120 | - | - | | ||
+ | | svetlo-červená | 156 | 1 | Concentration Potion | - | | ||
+ | | červená | 156 | 1 | Awakening Potion | - | | ||
+ | | tmavo-červená | 156 | 1 | Berserk Potion | - | | ||
+ | | ružová | 156 | 1 | One-Hand Quicken, Berserk Potion | -5 ASPD (napr. Knight s 1H-Sword) | | ||
+ | | fialová | 156 | 1 | Two-Hand Quicken, Berserk Potion | -9 ASPD (napr. Knight s 2H-Sword) | | ||
+ | | žltá | 156 | 1 | One-Hand Quicken, Berserk Potion | - | | ||
+ | |||
+ | ===Počet útokov za sekundu=== | ||
+ | Namiesto ASPD vás môže zaujímať, koľko naozaj spravíte útokov za sekundu. Nie som si tým 100% istý, ale malo by to sedieť. Zvislá osa je počet útokov za sekundu, vodorovná osa je ASPD:\\ | ||
+ | {{:hitspersecond.png?|}} | ||
====Offense and Damage Formulas==== | ====Offense and Damage Formulas==== | ||
===Physical Attack Formula=== | ===Physical Attack Formula=== | ||
Řádek 95: | Řádek 151: | ||
| Level 4 | 7 wATK / Refine | | | Level 4 | 7 wATK / Refine | | ||
\\ | \\ | ||
+ | |||
+ | ==Vysledny Damage bez redukcii== | ||
+ | final ATK = bATK + wATK + equipATK + masteriesATK | ||
+ | |||
+ | ==Base Damage== | ||
+ | bATK = (2*sATK + strATK) * DEF * redukcie | ||
+ | * Nevztahuju sa nanho element redukcne karty, ako raydric | ||
+ | * Pre ostane vypocty - neutral element | ||
+ | * Nezvysuju ho %ATK karty/equip | ||
+ | |||
+ | ==Weapon Damage== | ||
+ | wATK = utok zbrane * size * karty * element * redukcie * DEF | ||
+ | * Na útok zbrane sa vzťahuje penalty v prípade, že nemáte dostatok STR/DEX na jej držanie. | ||
+ | * Maximálna penalty je 2/3 útoku zbrane. | ||
+ | * Penalty sa znižuje podľa vzorca (STR/10)^2 * (WeaponLv * 0.2 + 0.8) až kým zbraň nedosiahne maximálnu silu. | ||
+ | * Pre ilustráciu, Pre zbraň lvl 1 s útokom 50 potrebujete asi 57 STR, pre zbraň lvl 2 s útokom 100 potrebujete asi 75 STR, lvl 3 s ATK 200 potrebujete 98 STR a lvl 4 s ATK 400 potrebujete 130 STR. | ||
+ | * EDP ho zvysuje x5 | ||
==Status Attack (Melee)== | ==Status Attack (Melee)== | ||
sATK = STR + DEX/5 + LUK/3 + base level/4 | sATK = STR + DEX/5 + LUK/3 + base level/4 | ||
+ | |||
==Status Attack (Range)== | ==Status Attack (Range)== | ||
sATK = DEX + STR/5 + LUK/3 + base level/4 | sATK = DEX + STR/5 + LUK/3 + base level/4 | ||
- | ==Final Damage== | ||
- | ==Weapon Damage== | ||
==STR Bonus== | ==STR Bonus== | ||
- | bATK = (STR/10^3) / 60 | + | strATK = ((STR/10) ^3 ) / 60 |
+ | |||
+ | ==DEX Bonus (Range)== | ||
+ | strATK = ((DEX/10) ^3 ) / 60 | ||
+ | |||
+ | ==Equip Attack== | ||
+ | Vsetky bonusy z itemov sa zapocitavaju sem, tak isto sipy, pokial ich mate nasadene. | ||
+ | * EDP ho zvysuje x4 | ||
+ | * %ATK karty a equip ho zvysuju | ||
+ | * ma element rovnaky, ako zbran | ||
+ | * vsetky +ATK itemy sa pripocitavaju sem | ||
+ | * zvysuju a redukuju ho element karty | ||
+ | |||
+ | ==Masteries Attack== | ||
+ | Vsetky skilly typu Sword Mastery, Katar Mastery atd. su pocitane tu. | ||
+ | * Nema element | ||
+ | * Nasobia sa skill modifikatormi | ||
===Magic Attack Formula=== | ===Magic Attack Formula=== | ||
Řádek 118: | Řádek 206: | ||
sMATK = INT + ((INT/8)^3)/40 + LUK/3 | sMATK = INT + ((INT/8)^3)/40 + LUK/3 | ||
==Magic Damage (Min~Max)== | ==Magic Damage (Min~Max)== | ||
+ | minMATK = sMATK + wMATK \\ | ||
+ | maxMATK = sMATK + wMATK + wMATK * 0.1 * weapon level | ||
====FLEE and HIT==== | ====FLEE and HIT==== | ||
===FLEE Formula=== | ===FLEE Formula=== | ||
Řádek 139: | Řádek 229: | ||
^ s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% | | ^ s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% | | ||
\\ | \\ | ||
+ | Závislosť eDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eDEF, zvisla osa - damage v %):\\ | ||
+ | {{:def.png? |}} | ||
===MDEF=== | ===MDEF=== | ||
Řádek 149: | Řádek 241: | ||
^ Redukcia| 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% | | ^ Redukcia| 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% | | ||
\\ | \\ | ||
+ | Závislosť eMDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eMDEF, zvisla osa - damage v %):\\ | ||
+ | {{:mdef.png? |}} | ||
==Defense Skills== | ==Defense Skills== | ||
Řádek 156: | Řádek 250: | ||
Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy.\\ | Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy.\\ | ||
\\ | \\ | ||
- | Pevnu zlozku je mozne redukovat niektorymi equipmi a 3rd class skillmi.\\ | + | Pevnu zlozku je mozne redukovat niektorymi equipmi (Nidhogg Shadow card) a 3rd class skillmi (Sacrament, Radius).\\ |
Řádek 165: | Řádek 259: | ||
* cast time = pevnyCast + variabilnyCast | * cast time = pevnyCast + variabilnyCast | ||
+ | Závislosť medzi (DEX * 2 + INT) a cast time (zvislá osa je čas - maximálne 1000ms = 1s, vodorovná osa je súčet (DEX * 2 + INT) - maximálne 530):\\ | ||
+ | {{:casttime.png?| }}\\ | ||
+ | Legenda: | ||
+ | * čierna - čas závislý čisto od statov | ||
+ | * červená - čas závislý od statov a Suffragium lvl 3 (redukcia 45% variabilnyCast) | ||
+ | * zelená - čas závislý od statov a Magic String s bardom s DEX 150 (redukcia 55% variabilnyCast) | ||
+ | * modrá - čas závislý od statov a Magic String s bardom s DEX 150 a Suffragium lvl 3 (redukcia 80% variabilnyCast) | ||
+ | * žltá - čas závislý od statov a skillu Sacramento (50% redukcia pevnyCast) | ||
+ | * bledo-modrá - čas závislý od statov, skillu Sacramento a Magic Strings s bardom s DEX 150 (50% redukcia pevnyCast a redukcia 55% variabilnyCast) | ||
+ | ====Element Table==== | ||
- | ====Element Table==== | + | {{:ele_table_1.jpg?500 |}} |
- | ^ Level 1 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | {{:ele_table_2.jpg?500 |}} |
- | ^ Normal | | | | | | | | | | | | + | {{:ele_table_3.jpg?500 |}} |
- | ^ Fire | | | | | | | | | | | | + | {{:ele_table_4.jpg?500 |}} |
- | ^ Water | | | | | | | | | | | | + | |
- | ^ Wind | | | | | | | | | | | | + | |
- | ^ Earth | | | | | | | | | | | | + | |
- | ^ Poison | | | | | | | | | | | | + | |
- | ^ Holy | | | | | | | | | | | | + | |
- | ^ Dark | | | | | | | | | | | | + | |
- | ^ Ghost | | | | | | | | | | | | + | |
- | ^ Undead | | | | | | | | | | | | + | |
- | \\ | + | |
- | ^ Level 2 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | |
- | ^ Normal | | | | | | | | | | | | + | |
- | ^ Fire | | | | | | | | | | | | + | |
- | ^ Water | | | | | | | | | | | | + | |
- | ^ Wind | | | | | | | | | | | | + | |
- | ^ Earth | | | | | | | | | | | | + | |
- | ^ Poison | | | | | | | | | | | | + | |
- | ^ Holy | | | | | | | | | | | | + | |
- | ^ Dark | | | | | | | | | | | | + | |
- | ^ Ghost | | | | | | | | | | | | + | |
- | ^ Undead | | | | | | | | | | | | + | |
- | \\ | + | |
- | ^ Level 3 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | |
- | ^ Normal | | | | | | | | | | | | + | |
- | ^ Fire | | | | | | | | | | | | + | |
- | ^ Water | | | | | | | | | | | | + | |
- | ^ Wind | | | | | | | | | | | | + | |
- | ^ Earth | | | | | | | | | | | | + | |
- | ^ Poison | | | | | | | | | | | | + | |
- | ^ Holy | | | | | | | | | | | | + | |
- | ^ Dark | | | | | | | | | | | | + | |
- | ^ Ghost | | | | | | | | | | | | + | |
- | ^ Undead | | | | | | | | | | | | + | |
- | \\ | + | |
- | ^ Level 4 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | |
- | ^ Normal | | | | | | | | | | | | + | |
- | ^ Fire | | | | | | | | | | | | + | |
- | ^ Water | | | | | | | | | | | | + | |
- | ^ Wind | | | | | | | | | | | | + | |
- | ^ Earth | | | | | | | | | | | | + | |
- | ^ Poison | | | | | | | | | | | | + | |
- | ^ Holy | | | | | | | | | | | | + | |
- | ^ Dark | | | | | | | | | | | | + | |
- | ^ Ghost | | | | | | | | | | | | + | |
- | ^ Undead | | | | | | | | | | | | + | |
\\ | \\ | ||
====Experience Points==== | ====Experience Points==== | ||
Řádek 220: | Řádek 280: | ||
Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. | Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. | ||
- | Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. | + | Tak isto bude nastaveny experience rate na 1,5/1,5 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. |
Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% | Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% | ||
Tabulka bude tu: | Tabulka bude tu: | ||
- | ^ Rozdíl levelů ^ EXP % ^ Level hráče ^ Množství EXP ^ | + | ^ Rozdíl levelů ^ EXP % ^ Level hráče ^ Level príšery ^ |
- | | @pink: > 100 | @pink: 80% | | | | + | | @pink: > 100 | @pink: 80% | 100 | 0 | |
- | | @pink: +91 ~ +100 | @pink: 85% | | | | + | | @pink: +91 ~ +100 | @pink: 85% | 100 | 1-9 | |
- | | @pink: +81 ~ +90 | @pink: 88% | | | | + | | @pink: +81 ~ +90 | @pink: 88% | 100 | 10-19 | |
- | | @pink: +71 ~ +80 | @pink: 90% | | | | + | | @pink: +71 ~ +80 | @pink: 90% | 100 | 20-29 | |
- | | @pink: +56 ~ +70 | @pink: 92% | | | | + | | @pink: +56 ~ +70 | @pink: 92% | 100 | 30-44 | |
- | | @pink: +46 ~ +55 | @pink: 94% | | | | + | | @pink: +46 ~ +55 | @pink: 94% | 100 | 45-54 | |
- | | @pink: +36 ~ +45 | @pink: 96% | | | | + | | @pink: +36 ~ +45 | @pink: 96% | 100 | 55-64 | |
- | | @pink: +26 ~ +35 | @pink: 98% | | | | + | | @pink: +26 ~ +35 | @pink: 98% | 100 | 65-74 | |
- | | @skyblue: +25 ~ -2 | @skyblue: 100% | | | | + | | @skyblue: +25 ~ -2 | @skyblue: 100% | 100 | 75-102 | |
- | | @palegreen: -3 | @palegreen: 105% | | | | + | | @palegreen: -3 | @palegreen: 105% | 100 | 103 | |
- | | @palegreen: -4 | @palegreen: 110% | | | | + | | @palegreen: -4 | @palegreen: 110% | 100 | 104 | |
- | | @palegreen: -5 | @palegreen: 115% | | | | + | | @palegreen: -5 | @palegreen: 115% | 100 | 105 | |
- | | @palegreen: -6 | @palegreen: 120% | | | | + | | @palegreen: -6 | @palegreen: 120% | 100 | 106 | |
- | | @palegreen: -7 | @palegreen: 125% | | | | + | | @palegreen: -7 | @palegreen: 125% | 100 | 107 | |
- | | @palegreen: -8 | @palegreen: 130% | | | | + | | @palegreen: -8 | @palegreen: 130% | 100 | 108 | |
- | | @palegreen: -9 | @palegreen: 135% | | | | + | | @palegreen: -9 | @palegreen: 135% | 100 | 109 | |
- | | @palegreen: -10 | @palegreen: 140% | | | | + | | @palegreen: -10 | @palegreen: 140% | 100 | 110 | |
- | | @palegreen: -11 | @palegreen: 135% | | | | + | | @palegreen: -11 | @palegreen: 135% | 100 | 111 | |
- | | @palegreen: -12 | @palegreen: 130% | | | | + | | @palegreen: -12 | @palegreen: 130% | 100 | 112 | |
- | | @palegreen: -13 | @palegreen: 125% | | | | + | | @palegreen: -13 | @palegreen: 125% | 100 | 113 | |
- | | @palegreen: -14 | @palegreen: 120% | | | | + | | @palegreen: -14 | @palegreen: 120% | 100 | 114 | |
- | | @palegreen: -15 | @palegreen: 115% | | | | + | | @palegreen: -15 | @palegreen: 115% | 100 | 115 | |
- | | @pink: < -15 | @pink: 90% | | | | + | | @pink: < -15 | @pink: 90% | 100 | 116 | |
- | ====Magic Attack Equipment==== | + | ====Specialne upravene skilly==== |
- | ===Equipment Changes=== | + | Upravy Skillov mozete najst na [[http://ro.doddlercon.com/wiki/index.php?title=Renewal_Skill_Changes]] |
- | ==Daggers== | + | |
- | ==Rods== | + | ===Navyse na reborne:=== |
- | ==Books== | + | Asura - neaplikuju sa na nu SP bonusy z Gospelu, Gypsy Kiss a %SP itemy, ani dalsie %ATK bonusy z Gospelu a itemov (Strawberry Cake). |
- | ==Swords== | + | |
- | ====New Monster Spawns==== | + | ====Co sa inam nezmestilo==== |
+ | Emperium - 700 HP - plant | ||
- | ==== Reference ==== | + | ====Homunculus (zatial neplati, ale bude..)==== |
+ | MATK = Base Level + INT + ((INT + DEX + LUK) / 3) + (Base Level / 10) * 2 \\ | ||
+ | HIT = Base Level + DEX + 150 \\ | ||
+ | ATK = (STR + DEX + LUK)/3 + Base Level/10 \\ | ||
+ | CRI = (LUK / 3) + 1 \\ | ||
+ | DEF = (VIT + Base Level/10)*2 + (AGI + Base Level/10)/2 + (Base Level/2) \\ | ||
+ | FLEE = Base Level + AGI + (Base Level / 10) \\ |