Highness Heal


Level Heal Spotřeba SP
1 200% 70
2 230% 100
3 260% 130
4 290% 160
5 320% 190



  1. Recovered HP: {[(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod]} × HealRate